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TF2 : Heavy Update Details

Big_Adam

Posted in Games on August 19, 2008 at 11:23 pm

The Heavy Update.

Okay, the FINAL heavy update weapon has been revealed so I thought I’d do a good round up of the weapons and everything else that’s coming for good people here.

So, let’s start with the fun bit.

THE WEAPONS!

Unlock 1:
The Sandvich – An odd one at first but the sandvich is going to replace the shotgun. Why replace a weapon with a sadvich, well the sandvich give a 120+ health but takes four seconds to eat and while you’re munching down on it you make a loud “OM NOM NOM” style noise as you eat. Still, if you’re far away from a medic or health or in the new game mode it should be handy. It’s also UNLIMITED use.


Unlock 2:
Natascha – The Sasha replacement, it gives 25% less damage BUT slows down whatever it hits. So that pesky little git of a scout who jumps around can easily be taken down but bigger people are going to be a pain and you WILL loose in a heavy fight. Still it seems like an interesting tactical choice (like the Kruber (Krit uber weapon for the medic)).


Unlock 3:
K.G.B aka Kill Glove of Boxing – For the people who love crits and melee. These glove swing slower but have the advantage of giving five seconds of pure crits for every kill. Kill one guy, five second. Kill two and it’s ten and so on. You can use the crits on any gun (kill with the glove then switch to shotgun or main mini gun) and blast away the competition. Again, sounds fairly good. I have a friend called or as his name is now who isn’t liking them. He will for 80% of a round do nothing but punch and be damn good at it.


Well, that’s the weapons, lets move.

GAME MODES.

With the update comes a brand new game mode called Arena. Arena rounds consist of an open area with little to no health packs in and you have one or two capture points that open after 60 seconds. That’s 60 seconds of game time, not set up. Along with that the game is one kill and you’re out. The idea is to boost the idea of TEAM play by using different classes effectively. Scouts run up and have a look about, Medics and Engi’s heal everyone and so on so forth. Few problems with this mode of play, Pyro’s and Snipers. With one death out you’re get to the situation where all classes are going to drop to go for either the “one hit” sniper or the “fire and forget” pyro. As there is little health about it’s really going to be a problem. Have to see how it pans out.

MAPS

To accompany the Arena mode we get two maps (isn’t Valve nice). We get Lumberyard (a map that shows Valves idea of changing the settings. No more desert industrial maps!) and Ravine (desert industrial … crap). Here’s the blurb for each map from Valve website.

Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s centre serves as the key battleground area, with lateral flanking being the key manoeuvre at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.

In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking manoeuvres. Like all arena maps, the capture point in the middle becomes active after 60 seconds.

 ~Both bits from Heavy Update Site~

As well as that Well, Gravel Pit and Badlands are getting a conversion. So that’s a good five maps right there. To top this all off we also get TWO other maps. A payload map and a capture point map.

CP_Steel – I’ve played this already as it’s a community map by a chap called FishBus. It feature a total of five caps and you must capture E, just E. So why are there five caps when you only need to cap the last? Well E is on a platform, over a pit, which you can’t get to unless you’re a Soldier, Demo man or Scout. Each cap either cuts off the defending team or helps the attacking team. For example taking A open a large door right to E. Capturing B pushes the attacking team spawn right back. Capturing C opens a bridge out to E. Finally capturing D closes off a door for the attacking team and adds hand rails to the bridge to E. It’s a rather confusing map at first (because no fecker watches the video or reads the maps OR follows the big fookin’ arrows) but it’s really good.

PL_Bad Water Basin – Whoop! More payload map! This one features one long track rather than three stages of Goldrush. Again here’s the blurb from the site and official Valve pictures.

Badwater Basin is a Payload map focusing on more open spaces and less chokepoints than Gold Rush. (A) Right out of the gate is a multi-level area where the Blue team needs to control the high ground while moving the cart through a tunnel below. This open area has few natural choke points, allowing Scouts, Soldiers, and Demo men to move creatively through the space, forcing the Red team to rapidly respond to choices made by Blue. (B) As the track winds its way into tighter spaces, vertical control becomes more important. Each successive checkpoint requires the Blue team to take control of defensive positions above the track, usually occupied by Red Engineers. (C) Eventually the track winds down into a large basin which the Blue team must assault from all sides in a final push to destroy the Red base.

~From Heavy Update Site~

Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blue team is highly encouraged to push the cart hard after beating their way through the Red defensive line.

NEW VIDEO

We also get a new “Meet The …” video. It’s a bit crap. It’s just “Meet The Sandvich” it’s short and funny and still good though.

<<Video Clicky>>

ACHIVEMENTS

Here’s the full list for you all.

• Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.

• Permanent Revolution: Kill 5 enemies without spinning down your gun

• Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.

• Communist Mani-Fisto: Kill an enemy with a critical punch.

• Redistribution of Health: Heal 1000 damage with med-kits in a single life.

• Rationing: Kill an enemy with your shotgun while you’re out of minigun ammo.

• Vanguard Party: Be the first on your team to start capturing a control point in a round.

• Pushkin the Kart: Get 50 caps on payload maps.

• Marxman: Kill 10 enemies in mid-air with the minigun.

• Gorky Parked: Kill 25 enemies while you’re standing on a control point you own.

• Purge: Kill 15 enemies capturing a control point you own.

• Lenin A Hand: Help 5 teammates get revenge on their nemeses.

• Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.

• Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.

• Konspicuous Konsumption: Eat 100 sandviches.

• Don’t Touch Sandvich: Kill 50 scouts using Natascha.

• Borscht Belt: Kill 10 heavies with The K.G.B.

• Iron Kurtain: Take 1000 points of damage in a single life.

• Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.

• Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you die.

• Red Oktoberfest: Earn a domination for a Medic who’s healing you.

• Show Trial: Kill an enemy with a taunt.

• Crime and Punishment: Kill 10 enemies carrying your intelligence.”

• Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.

• Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy’s movement.

• Stalin the Kart: Block the enemy from moving the payload cart 25 times.

• Supreme Soviet: Get ubered 50 times.

• Factory Worker: Kill 20 enemies while being recharged by a dispenser.

• Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.

• Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them

• Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.

• Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.

• Icing on the Cake: Get 20 kills on players that you’re dominating.

So all in all, one fairly big fookin’ update really. Maps, weapon and game modes. Got to love the work Valve put in.

Update is expected tomorrow really, but I don’t think it’s going to show up until the week end where another free weekend is happening. Keep you’re eyes on the blog and all.

Scratch that! IT’S OUT NOW FOOLS!

Heavy Site.

Team Fortress Blog


 

1 Comment

Wow that’s a ridiculously big update, can’t fault Valve’s support! I’ll have to fire up my games PC and grab all those updates before I sit down to play any other Steam app, otherwise they might slow down with all the precaching just like when the Medic and Pyro were updated.

Comment by Ken - August 20, 2008 @ 1:00 pm

 

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