Welcome Guest LOGIN | REGISTER
HANDS ON GUIDE

06 - The different talents and backgrounds of the people involved

In both the film and games industries, creating artwork requires multiple skills on your CV.

Not surprisingly, EA's Sanjay Mistry disagrees.

'We perform post processing in real-time,' he counters, 'so we have that polishing. You can post-process depth of field, vignettes and lighting elements in games. You could also post-process blooms in an environment, lens flares and so on. The list is endless in some ways, and those post processes are coming through to a greater degree as art directors pave the way.' He predicts that games will include more post-processing effects as EA continues to challenge hardware, and it appears that what Simon Maddocks sees as a lack of games artists' subtlety could be due more to the limitations of today's hardware.



Mobile Broadband

Compare prices

Fastest, cheapest 3G mobile broadband dongles from 3, Vodafone, T-Mobile and Orange
from just £10/month

Button link to Mobile Broadbandgenie.co.uk
Powered by
Broadband Genie