In both the film and games industries, creating artwork requires multiple skills on your CV.
Not surprisingly, EA's Sanjay Mistry disagrees.
'We
perform post processing in real-time,' he counters, 'so we have that
polishing. You can post-process depth of field, vignettes and lighting
elements in games. You could also post-process blooms in an
environment, lens flares and so on. The list is endless in some ways,
and those post processes are coming through to a greater degree as art
directors pave the way.' He predicts that games will include more
post-processing effects as EA continues to challenge hardware, and it
appears that what Simon Maddocks sees as a lack of games artists'
subtlety could be due more to the limitations of today's hardware.
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