When can we expect greater realism from games?
WILL GAMES EVER CATCH UP WITH FILM?
So will games ever
catch up with film effects in real-time? Simon Maddocks reckons that
'games will always drag a little behind because they have to be
real-time' and he's undoubtedly right. However, he adds that 'in terms
of games catching up technically with us today, I think so'.
Considering
how far both film and games have advanced since 'Tron', it's clear that
all sorts of graphical feats are possible in the next few years. When
physics engines evolve sophisticated particle systems, when geometry is
using subdivision surfaces as standard and when ray tracing is used for
much of the light, games will start to resemble modern film effects.
However, given that opening a single frame from a current 3D film scene
is enough to kill a top-end workstation PC, there's a lot of progress
to be made in gaming hardware to enable this in real time. Intel's
Larrabee graphics chip could well be the start of something new, but
it's likely that there will be a good few years of crossover between
the industries involving rasterisation and ray tracing before the
latter becomes a standard, if indeed it ever does.
Sanjay Mistry
also comments that a lot of it also depends on whether games go down
the 'realistic route or the believability route'. He offers the example
of films such as 'Polar Express' and 'Final Fantasy'. 'These are films
in which the humans and environments are supposed to look very
realistic,' explains Mistry. 'But people in general are very critical
of that because they can detect inconsistencies. The fidelity of the
characters is excellent and they're beautiful, but the movement doesn't
live up to the expected standard.'
'From a gaming perspective,'
adds Mistry, 'we're looking at CG from a believability view. You can
buy into believability, as there's artistic creativity there; your mind
can still fill in the blanks if something doesn't feel right. You
think, well it's a game at the moment, but that's okay.'
He
raises a pertinant point. Do we really want games to look like films,
or will that make us more critical of the graphics when the game
doesn't look right? We're very forgiving of graphics in games at the
moment, as we don't expect games to look photo-realistic. There's room
for creativity when you're trying to create believability rather than
realism, and that's a major part of what gaming is all about.
Nevertheless,
with the progress being made in PC gaming graphics at the moment,
there's certainly a lot to look forward to. It might be decades before
you can play a game that looks like 'Beowulf', but it certainly isn't
beyond the realms of possibility.
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