It might be worth putting on your C.V.
It’s one thing to plod through the world of online gaming as a Ronin, moving from pick-up group to pick-up group, running the occasional raid and falling prey to odd bands of ninja looters, but it’s something else to be a part of a guild. It’s a joy to be a member of a well-run guild: you don’t have to worry about finding a group, money is plentiful and there are always people to talk to and help keep the gankers at bay. The guild is the cornerstone of an MMO.
At the heart of any well run guild is the poor unfortunate who is doing the admin. A good guild leader needs a combination of skills utterly unique to his role and no job in the world can prepare you for the challenge of running a guild. A guild leader has to have the patience of a primary school teacher, the charisma of a revolutionary leader and more free time to devote to the game than a philosophy undergraduate. With all these qualities and more a person can run a successful guild.
However the saddest fact of gaming life that any guild leader sooner or later has to acknowledge is that the second he or she turns their back on the guild the entire thing will grind to a halt and proceed to disintegrate into squabbling factions in about a week. Ironically, the speed with which a guild will fall apart seems to be inversely proportionate to the quality of the guild leader and the effort he has put in. In some cases a lazy and inept guild leader can actually spur his guild on to great things simply by disappearing. Meanwhile the smartest and most conscientious guild leader can expect his minions to turn on each other or scatter to the four winds in almost no time at all, unless he’s there to oversee them like a cross between Mary Poppins and a Marine Corps Drill Sergeant.
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