Tesselation and GPGPU help new DirectX go one louder than previous versions, but there#s still no idea of release date
Nvision 2008: Microsoft’s Kevin Gee revealed more details of its
up-coming update to DirectX during a talk at Nvidia's Nvision show. After plenty of pre-conference chat about the
non-event that was DirectX 10, Gee went into some technical detail on how
DirectX 11 will benefit games.
The overall goal of
DirectX 11 will be to ease the workload of current GPUs and of game
developers. To achieve these goals, new types of shader are being
added to the API, including a hull shader and tessalator domain shader, in addition to the compute shader which has been mentioned previously.
The tessalator is arguably the most
interesting development Gee talked about, and is a good example of DirectX 11's focus on performance. As wireframes
(i.e the 3D models of characters and objects in a game) become ever more complex, the amount of memory used increases. The
tessalator unit simplifies complex wireframes, making them more digestible
for the GPU and so reducing memory usage.
DirectX 11 will also be optimised for GPGPU work and
multithreading. According to Gee, taking a GPGPU approach to post process
rendering effects such as bloom and HDR will create
'significant performance benefits'.
Microsoft were vague about when all this would be available, with the
final slide in the presentation stating 'Preview bits will be available in
November 2008 SDK' meaning that it will be at the very least next year before
we start seeing DirectX 11 in games.
The talk by Gee was one of the more exciting at Nvision and if everything he
spoke about is implemented, then we could finally start to see some of the
potential showed by DirectX 10 come to the surface.
Previous DirectX 11 coverage:
* DirectX 11 to feature compute shader
* DirectX 11 to be revealed in July
* DirectX 11 will be compatible with DirectX 10 hardware
More from Nvision 2008:
* Nvidia CEO demos Minority Report style interface
Just a thought. I was at Readin yesterday for a developer event discussing some new technology in Visual studio and the .NET framework, it looks to me like you might start to see some really neat stuff come out of the wood work in the next couple of years like maybe a silverlight based MMORPG game or 2, there's plenty of power out there to do that now.
Tesselator huh, I see a CPC "Hands on, how it works" feature coming. -ok hoping anyway. Looks interesting.
I seem to remember a video a while back on here where MS mentioned that windows 7 was being built on an optimised and stripped down version of the windows core... I hope it helps somewhat. Not that I think vista is bad... I actually quite like it... but I do think it could do with some optimising.
"You say tessalator, I say tessellator...." ;-)
and go straight to windows 7.....but early previews I've read seem to imply it's going to be vista 2...as I understand it Direct X 11 is going to run with both Vista and windows 7 so might as well bite the bullet now.
I havent got DirectX10 yet! Seeing this makes me wonder if it really is that time to stick another 2GB in and install Vista 64.
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