Thursday 28th August 2008

Microsoft reveals more details about DirectX 11 tesselation

Posted at: 12:24pm 28th August 2008 by Mark Mackay

Tesselation and GPGPU help new DirectX go one louder than previous versions, but there#s still no idea of release date

DirectX 11

Nvision 2008: Microsoft’s Kevin Gee revealed more details of its up-coming update to DirectX during a talk at Nvidia's Nvision show. After plenty of pre-conference chat about the non-event that was DirectX 10, Gee went into some technical detail on how DirectX 11 will benefit games.

The overall goal of DirectX 11 will be to ease the workload of current GPUs and of game developers. To achieve these goals, new types of shader are being added to the API, including a hull shader and tessalator domain shader, in addition to the compute shader which has been mentioned previously.

The tessalator is arguably the most interesting development Gee talked about, and is a good example of DirectX 11's focus on performance. As wireframes (i.e the 3D models of characters and objects in a game) become ever more complex, the amount of memory used increases. The tessalator unit simplifies complex wireframes, making them more digestible for the GPU and so reducing memory usage.

DirectX 11 will also be optimised for GPGPU work and multithreading. According to Gee, taking a GPGPU approach to post process rendering effects such as bloom and HDR will create 'significant performance benefits'.

Microsoft were vague about when all this would be available, with the final slide in the presentation stating 'Preview bits will be available in November 2008 SDK' meaning that it will be at the very least next year before we start seeing DirectX 11 in games.

The talk by Gee was one of the more exciting at Nvision and if everything he spoke about is implemented, then we could finally start to see some of the potential showed by DirectX 10 come to the surface.

Previous DirectX 11 coverage:
* DirectX 11 to feature compute shader
* DirectX 11 to be revealed in July
* DirectX 11 will be compatible with DirectX 10 hardware

More from Nvision 2008:
* Nvidia CEO demos Minority Report style interface



More images for this article:

DirectX 11 slides from Nvision 2008

DirectX 11 slides from Nvision 2008

DirectX 11 slides from Nvision 2008

DirectX 11 slides from Nvision 2008

DirectX 11 slides from Nvision 2008

DirectX 11 slides from Nvision 2008

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Comments
My computers run faster on vista 64 than XP

Just a thought. I was at Readin yesterday for a developer event discussing some new technology in Visual studio and the .NET framework, it looks to me like you might start to see some really neat stuff come out of the wood work in the next couple of years like maybe a silverlight based MMORPG game or 2, there's plenty of power out there to do that now.

Comment by Wardy at 4:00pm 3rd October 2008



What do you call a runaway parrot?

Tesselator huh, I see a CPC "Hands on, how it works" feature coming. -ok hoping anyway. Looks interesting.

Comment by mr_nips at 3:59pm 3rd September 2008



sooo

what IS a tesselator domain shader?

Comment by NewParadigm at 12:19am 31st August 2008



not from what I've heard

I seem to remember a video a while back on here where MS mentioned that windows 7 was being built on an optimised and stripped down version of the windows core... I hope it helps somewhat. Not that I think vista is bad... I actually quite like it... but I do think it could do with some optimising.

Comment by NewParadigm at 7:39pm 28th August 2008



And a one, two, three, four....

"You say tessalator, I say tessellator...." ;-)

Comment by cjagusz at 4:17pm 28th August 2008



I hoped to skip vista

and go straight to windows 7.....but early previews I've read seem to imply it's going to be vista 2...as I understand it Direct X 11 is going to run with both Vista and windows 7 so might as well bite the bullet now.

Comment by technogiant at 4:05pm 28th August 2008



I havent got DirectX10 yet! Seeing this makes me wonder if it really is that time to stick another 2GB in and install Vista 64.

Comment by pveater at 1:05pm 28th August 2008



Sorry, Custom PC comments are now closed.

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