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Friday 29th August 2008

More Wiimote-style controllers headed to the PC

Posted at: 1:56pm 29th August 2008 by Mark Mackay

The closest we've ever come to being a real Jedi

Sixense controller

Nvision 2008: Ever since the moment enterprising hackers discovered Nintendo's Wiimote made a great Half Life 2 controller, it's been only a matter of time before we saw hardware manufacturers launching their own 3D motion controllers for PC gamers. Asus recently announced the EeeStick, and at Nvision 2008 we went hands on with Sixense Entertainment's own Wii-style gadget.

Clearly inspired by the Wii Remote, the main difference between Sixense's device and its console counterpart is that it can recognise six degrees of movement. Initially seeming like an arbitrary number picked to allow a cool name, Sixense explained to Custom PC that, 'the device recognises six degrees of movement, the traditional three-dimensional axes of X, Y and Z, as well as pitch, roll and positional changes'.

As with the Wiimote, there's a base unit (floor standing in this case) which registers when the handheld controller moves and changes position. When asked what technology the base unit uses to record the positional changes, Sixense stated with a sly grin, 'we're not saying, we're just  showing a little leg at this point to whet people's appetites a little'. Despite Custom PC offering a cheque for several billions of dollars, no more information was gained on this part of the technology.

The precision of the positional input means the implications for first-person shooters are particularly exciting. The chaps from Sixense demonstrated a Time Crysis style game, where players had to shoot at targets and take cover behind walls - but instead of pressing a button to crouch, the Sixense remote meant players could duck themselves. Other demonstrations included a Light Saber with accompanying sound effects which could be used to attack a training drone - the closest we've ever come to being a fully fledged Jedi.

The technology is still in a prototype phase, so the designs shown are purely for demonstrative purposes, and could be incorporated in different-looking cases, such as guns, swords or golf clubs. At this point the company is looking for hardware developers to invest or buy the Sixense technology.



More images for this article:

Sixense base-unit

Sixense base-unit

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Comments

"time CRYSIS"? ;-) Seems weird how PC had motion control years before the wii, but now everything has to be based on the WiiMote.

Comment by mr_nips at 7:01pm 1st September 2008



@ jonisaksson

Not at the moment, it's just a prototype so we're going to have to wait to find out how well it's received by game developers. Fingers crossed - I really need some more lightsaber action....

Comment by Cutter_McJib at 10:56am 1st September 2008



meh

i will stick with my xbox 360 controller

Comment by morganbagert at 9:39am 1st September 2008



any games?

I love the idea of this, are there any good games that makes use of it at the moment? Or would it work wiht any game?

Comment by jonisaksson at 5:34pm 31st August 2008



@ Cutter_McJib

"I just hope it's not Nintendo." Haha, had to laugh at that one. :) I would love to see nintendo's WiiMote idea taken to a new, better level, like this has the potential to, I just hope they don't fail.

Comment by epZii at 10:44pm 30th August 2008



shweeeet

Comment by EdArch at 7:06pm 29th August 2008



@ reashlin

Couldn't agree more. Even the Wiimote Plus that was also at Nvision didn’t have a patch on the Sixense though. Because it recognises every movement no matter how small and it which direction, it is considerably more effective. I'm confident a developer of some sort will pounce on it, I just hope it's not Nintendo.

Comment by Cutter_McJib at 2:34pm 29th August 2008



The thing is

the wiimote didn't make a great controller. It made a fun toy which was a laugh in garys mod. It was useless in HL. Though if you can get a LAN party of people playing with wiimotes and CS:S its a good laugh

Comment by reashlin at 2:27pm 29th August 2008



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