Wednesday 12th November 2008

Supreme Commander 2 announced, by Square Enix

Posted at: 4:29pm 12th November 2008 by Ben Hardwidge

Japanese RPG specialist reveals that it's collaborating with Gas Powered Games on the sequel to Supreme Commander

Supreme Commander 2

Gas Powered Games’ founder, Chris Taylor, has been hinting at a sequel to the acclaimed epic RTS Supreme Commander for a while now, but the game has now been officially announced, with a surprise publishing partner on board.

The original game and its expansion pack, Forged Alliance, were published by THQ, who is no stranger to the RTS genre, but Supreme Commander 2 is going to be published by Square Enix, which is likely to raise a few eyebrows among those who are familiar with the publisher’s previous works.

Any PlayStation or Nintendo DS owners will probably know all about Square Enix, which produces the incredibly popular Final Fantasy and Dragon Quest RPGs from Japan. However, the company is now looking to branch out into other markets, and Supreme Commander 2 will be published by Square Enix Co. Ltd, which is a US-based sister company of Square Enix in Tokyo.

Explaining the move, Square Enix, says in a statement that it ‘has previously worked exclusively with Japanese development companies, so the decision to form strategic partnerships with developers located outside of Japan serves as a new cornerstone of its strategy to create games targeted primarily at consumers in Europe and North America. Additionally, Square Enix Group’s foray into the real-time strategy genre is a significant expansion of its product lineup, largely known for its leadership role in the genre of role-playing games.’

The partnership has also greatly pleased Chris Taylor, who said that ‘it is truly a great honour to join forces with as renowned a developer and publisher as Square Enix,’ adding that ‘everyone at Gas Powered Games is thrilled about this collaboration, and the results will surely delight video game fans around the world.’

Little has been revealed about the game itself yet, although we’re promised more details about the gameplay, features, supported platforms and the release date in due course. Chris Taylor is often seen as a developer of the people when it comes to DRM, particularly after he showed his support for Stardock’s Bill of Rights for gamers.



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Comments
What if i could die happy!

Phew i feel slightly less anxious about saying that RTS games on consoles borderlines on criminally foolish! i would like an mmo aspect to it or a large scale aspect to it A !TINY! bit like sword of the stars! with commanders being ported in battling then on to the next world! such an idea can obvoiusly be taken to the next lvl! (with ranking systems and rewards and ACU upgraes and the like) but i really dont see it happening!!! my one greatest wish is for an Interplanetary RTS like Supcomm or DoW would combine near seemlessly with a tactical strategy (for want ofa better term) format similar to Rome total war or Swordo f the Stars but that will never happen either! (even better if they could do it without being turn based butthats wishful thinking!! completely!

Comment by ZingzerozxT at 3:38pm 16th March 2009



supcom on consol? :/

Consol RTS games flop, you just can't do as much with a controller as a KB&M. Also most gaming computers are vastly superior to that of consols. There better be much harder AI. The Supeme AI was no chalange at all. (Anybody with skill could utterly rape anywhear between 4-6) The FA expansion's AI was somewhat better, but still nothing. One other thing that needs to be in is a mention that GPGnet is the online client for the game, as people keep asking "why isnt anybody online" for the lan section. :'(

Comment by KrimsonStorm at 9:12pm 14th November 2008



supcom on consol? :/

Consol RTS games flop, you just can't do as much with a controller as a KB&M. Also most gaming computers are vastly superior to that of consols. There better be much harder AI. The Supeme AI was no chalange at all. (Anybody with skill could utterly rape anywhear between 4-6) The FA expansion's AI was somewhat better, but still nothing. One other thing that needs to be in is a mention that GPGnet is the online client for the game, as people keep asking "why isnt anybody online" for the lan section. :'(

Comment by KrimsonStorm at 9:12pm 14th November 2008



mouse and keyboard controls aside, command and conquer made the translation pretty well to 360 but yeah, the pc version beat it over the head. supreme commander was an unmitigated disaster on 360 so it remains to be seen how this would turn out. the fear for me would be the game would be designed for console and ported to pc. i cant stand that

Comment by vulcanproject at 5:13pm 13th November 2008



RTS games should not be developed for consoles. Lets be serious - you just cant do as much with a controller as you can with a mouse and keyboard.

Comment by ff_jason at 12:10pm 13th November 2008



Supcom rules rts

ma favorite! can't wait for the sequel

Comment by kooldj at 7:26am 13th November 2008



Front Mission

Would prefer to see a PC Front Mission game from Square. Still thrilled to get supcom2 though!

Comment by steeli at 8:59pm 12th November 2008



YES!

I LITERALLY just had a game of SupCom (pwned a Supreme AI as Cybran boo-yah), this is awesome news. SupCom was easily in my top 5 games of the year, so as long as Square dont add anything stupid to the recipe this should be awesome. :D

Comment by D_Cypher at 6:55pm 12th November 2008



possible console versions? seems likely now. lets just hope for console gamers sake its a lot better than the terrible 360 port of the original, which is possibly the worst running 'professionally developed' game i have ever seen

Comment by vulcanproject at 4:52pm 12th November 2008



Sorry, Custom PC comments are now closed.

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