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Tom Clancy's Rainbow Six Vegas 2

Manufacturer:Price:
£24.99
Reviewer:Review Date:
Daniel EmeryApr 2008
Concept 60%
Execution 70%
Presentation 80%
Overall
70%
 
Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2

Verdict: The Vegas setting and small squad based play all return for this uninspired second installment of Rainbow Six Vegas


As you might have guessed from the title, Tom Clancy's Rainbow Six Vegas 2 follows on from last year’s squad-based tactical shooter, although the storyline overlaps both ends of the original, explaining its ‘part sequel, part prequel’ billing.

Set in 2005, the opening level (which in reality is just a glorified tutorial), has you and your fellow counter-terrorism military badasses rescuing a load of hostages from an observatory high up in the Pyrenees.

ISSUES WITH ISSUING COMMANDS
It’s here you discover two things: firstly, your team contains a rather reckless operative who winds up getting a few people killed. And secondly, the key you use to operate objects – such as doors – is the same key that you use to give squad commands.

This, ladies and gentlemen, is a serious problem. Here’s why: say, for example, you want to move your squad behind a wall. You point your cursor at it, press space, and your squad get into position. Except if you’re close to the wall, space will turn into a ‘self’ command, so instead of getting your squad to come back you up, you’ll vault the wall instead. Great for Kamakazi, not great for everything else. The same result happens on doors, windows, stairwells, boxes…you get the gist. As a result, I’ve discovered a new medical condition, venatus saevio, or game rage. This phenomena is brought on when ordinary tasks within a video game verge on the impossible, not because the game is tough, but because the basic mechanics are so ill thought out that play in an exercise in frustration. Symptoms are compounded by random freezing, video looping, and an exploding power supply unit (in fairness, the demise of my PSU had nothing to do with the game, but it hardly helped my mood). Tom Clancy's Rainbow Six: Vegas 2 ticks all these boxes and more. But enough whining; on with the game…

Fast forward five years after the European rescue and you find yourself on a chopper inbound to Las Vegas. A pair of banditos - Miguel and Alvarez Cabreros – have moved on from people trafficking (that whole illegal immigrant subject gets Americans very fired up) and into the world of arms dealing; in particular, chemical weapons. We’re not going to give too much of the plot away, suffice to say that in typical Tom Clancy style it involves treachery, global brinkmanship, and hard-core terrorist atrocities.

Nominally the game is a squad-based shooter, although in reality it’s a first-person frag-fest which features two helper drones along for the ride. They’re not very bright: sure they can find cover when the lead starts flying and can defuse the world’s most complex bomb. But if one of them gets hit, you’ve got to instruct the other to help. They’re also pretty durable: a wound that would prove fatal to you merely knocks them out until you heal them. The only time they really come into their own is room clearance: you can get them to blast down a door and sweep a room free of enemies with minimal risk to yourself. It’s a cowards dream. Still, the fact that in single player, Vegas 2 accommodates two squad-mates means that in multiplayer it handles co-operative gaming very well. It’s one of the few games that does this (Gears of War being the other notable example), and as such deserves some praise, because playing you and your mates versus legions of baddies is lots of fun and is overlooked by many FPS titles.

The game uses the now time-honoured tradition of ‘mort-o-vision’. As you take damage your vision gets progressively worse. Eventually it all goes black and you go meet your maker. However, if you find some cover, after a few seconds of deep breathing you’re as right as rain. It always feels odd that in games which feature real world locations, guns and plots, a short spell of Yoga can overcome haemorrhaging. However, running around eating medi-packs like Pacman is equally unfulfilling, so it seems developers haven’t got a good answer for characters who get shot a lot.

THE OTHER KIND OF RPG
The developers have also thrown in an RPG element. While the first Vegas game only let you customise your character for on-line play, in Vegas 2, your character evolves according to the way you play, with two areas undergoing changes: rank and fighting method. Rank is pretty straightforward: more points equals more stripes, with each rank unlocking camouflage and armour. However, these are pure eye candy and don’t help in terms of gameplay. The other element (‘the A.C.E system’) tracks how you play and unlocks weapons accordingly. There are three categories – marksman, close-quarters, and assault – and once you pass a certain milestone, you get a little fanfare and the next time you tool-up you’ll be give more weapons of that style (e.g. better sniper rifles). It’s a nice idea, although it does end up forcing you to play in a different way if you actually want access to a shotgun that doesn’t suck.

If you were a fan of its predecessor (or Tom Clancy’s Ghost Recon Advanced Warfighter 2 for that matter) then Vegas 2 is a violent and occasionally enjoyable romp through Bloodshed Boulevard. It doesn’t do anything special and the one-keystroke-fits-all will still drive you round the bend. On the visual front, little has changed either, aside from the emphasis on more outdoor environments – and that’s hardly pushing the envelope, especially as GRAW2 already did that last year.

CONCLUSION
Ultimately Vegas 2 is more style over substance. The Rainbow Six series long ago abandoned complex tactical planning stages and multiple squads, but Vegas 2’s problem is that it’s actually worse than the original Vegas game. There, the combination of being able to take cover and work in small teams to shoot your way through legions of terrorists resulted in a game that was dumb but enjoyable. In Vegas 2, the fun just feels like it’s draining away: whether it’s the frustrating controls, familiar setting, lacklustre additions or just the law of diminishing returns, Vegas 2 is like a low pair Poker hand. Nothing special, although if you do want a game to play in co-op with friends, it’s arguably a better bet than Gears of War since it’s not saddled with Games For Windows Live.

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